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- #SPONGEBOB GAME XBOX 360 MOVIE#
- #SPONGEBOB GAME XBOX 360 FULL#
- #SPONGEBOB GAME XBOX 360 PS2#
The GameCube version's textures are lower resolution than those of the PS2 and Xbox releases. The PS2 version utilizes a water effect built off of a polygonal body, the GameCube version just uses a simple texture and the Xbox version leans into (what appears to be) a shader effect to render water here. Water rendering in Google-Eyes and Smelly Knick Knacks are all handled differently between the three consoles. Notably, the correct color for the cheese is shown when the Patty Wagon is damaged. #SPONGEBOB GAME XBOX 360 FULL#
Neither the GameCube nor Xbox versions have this issue in the same full health condition.
The cheese material for the Patty Wagon is incorrectly colored red in its full health state in the PS2 version. The texture filtering in the PlayStation 2 version is noticeably poorer than in the GameCube and Xbox versions, with very obvious texture cascades in certain levels. This issue is much more common when played on a Wii due to its lower disc read speed. The GameCube version has a rare tendency to hang on loading screens. The GameCube version sometimes has audio skipping issues on real hardware. Outside of that, the Vibration Mode option in the PS2 and Xbox versions gets renamed to Rumble Feature in the GameCube version, accounting for what the feature is more accurately referred to on a GameCube controller. The PS2 version gains a Sound Mode setting, allowing the user to toggle between mono and stereo audio mixing, while also gaining a self-explanatory Screen Adjust setting. The Options menu contains extra options in the PS2 version compared to the GameCube and Xbox versions, most likely to account for some fixed settings within the PS2's system settings. The Promotional Materials menu is stripped back on the Xbox version compared to the PS2 and GameCube versions, where both the Jimmy Neutron and Fairly OddParents trailers are removed possibly due to the games they're advertising, Attack of the Twonkies and Shadow Showdown respectively, not being released on Xbox. The start menu tells the player to Press the Start Button on the PS2 and Xbox versions, while it just tells you to Press Start on the GameCube version. This also means that most of the sound effects are lower quality, to add to it. Most notably, this means that all of the music is now in mono form, rather than in stereo like the GameCube and Xbox versions. The PlayStation 2 version features lower quality audio than the GameCube and Xbox versions, utilizing the PS2-friendly (but rather limited) VAG audio format rather than the solutions that the GameCube and Xbox use. Lots of these differences are specific to the PlayStation 2 version, interestingly enough. Unsurprisingly, this game has some interesting differences between some platforms, some due to platform limitations and others due to time. Native hardware screenshots of Xbox differences rather than capture card captures?. Probably some more platform differences, especially between PS2 and GCN/Xbox. Also give examples of the audio being lower quality and mono on the PS2 version. Some good examples are the 'Disco Star' section in Bubble Blowing Baby Hunt, any place in Sundae Driving and various sections in Welcome to Planktopolis. Give examples of bad texture filtering. The collision also prevents the player from entering the Krusty Krab, but hacking the camera reveals that the interior is fully modeled and retains most of the props from the cutscene. This level is also unique in that it is completely solid, whereas most inaccessible areas in this game do not have collision. The level geometry is identical to the third part of the hub from Battle for Bikini Bottom, albeit with significant changes to the props and buildings. The game has always returned control to the player, but the credits start immediately after the cutscene ends, stopping the player from exploring the level. Dummying the file makes the game unable to start the credits and return control to the player. This has been confirmed to work on all consoles, though on actual hardware the screen may go blank for a few seconds before the level starts. It can be accessed by dummying the file "CREDITS_START_SCRIPT.SCRP" within the container "B402.HIP". While only used in the 100% cutscene, the level "B402" is still fully accessible.
When Mindy said deep, she wasn't kidding! It's also notable for trying to work around the presence of David Hasselhoff by using a suspiciously similar-looking guy who says, "I'm not a lifeguard, but I play one on TV." Nobody was fooled.
#SPONGEBOB GAME XBOX 360 MOVIE#
The SpongeBob SquarePants Movie is based on the film of the same name, using the engine of Battle for Bikini Bottom (minus the overworld). This game has hidden development-related text. This game has a hidden developer message.